Senior Team · Romania · Est. 2022

High Performance QA for studios that can't afford surprises.

A senior team with shipped commercial titles across PC, console, and mobile. No one is learning on your project.

Your first review should be about the game, not the bugs.

Tell us about your project Typical reply in 24 hours.
47+titles tested
93k+bugs filed
130M+players reached
100%re-hire rate
Good QA is invisible. Bad QA isn't.

Why teams choose us

01
We don't need managing.

Give us the build and the brief. We'll tell you if something's unclear. You'll hear from us when there's something to say. Not before.

02
We find what scripts miss.

Players don't follow test plans. They go left when the design says right, skip the tutorial, quit mid-save. Instead of running the same scripted checks, we test the way they actually play.

03
Same team, every build.

No rotation, no new faces three weeks in. The testers on your first build are the ones there at launch. They know the history and they know where to look.

04
No softening or burying.

If there's a problem with the build, you'll hear it from us before you hear it from players. If the build isn't ready, the report says so. Not softened, not buried.

"They are all extremely passionate about our games and are great to work with - and will often go the extra mile for the project because of that passion and dedication."

Damien Peters
QA Manager, Trailmix Games
Services

What we do

Seven services. One crew.
01
Functional QA

Comprehensive testing across gameplay, UI, economy, saves, and progression. What reaches players is the build your team intended to ship.

Learn more
02
Compliance Testing

Submission-ready builds for PlayStation, Xbox, Switch, iOS, and Android. We work to first-pass cert as the standard, not the goal.

Learn more
03
Validation

An end-of-cycle pass on your release candidate paired with a written risk audit. This makes submission a calculated decision.

Learn more
04
Live Ops QA

Ongoing testing coverage for patches, DLC, seasonal content, and live-service updates.

Learn more
05
QA Team Management

Embedded senior leadership for your QA team. We run the team, own the test strategy, and report directly to your leadership.

Learn more
06
QA Consultation

A full diagnostic of your QA processes. Audit, interviews, written recommendations. You will know what's actually slowing your QA down and what to fix first.

Learn more
07
Bespoke QA for Publisher and Dev Studios

Full-service QA for submitted titles - functional, compliance, validation, and live ops under one program. No coordination overhead.

Learn more
For Publishers

The Scout Report -
built for publishers.

A senior tester plays a submitted title the way an internal QA lead would review it. Written verdict, risk list, recommend / pass / revisit - inside 5 business days.

Every service on this page is also available to publishers. The Scout Report is only for you.

Typical deliverables
Written verdict - recommend / pass / revisit
P1–P3 risk list
Key findings narrative (2–4 pages)
Inside 5 business days
Senior tester, no juniors
Process

How every engagement starts

1
Tell us about the project

The contact form takes 3 minutes. Scope, timeline, platforms. We read it the same day.

2
Scoping call

30–45 minutes with our founder. We agree on what "done" looks like before anyone commits.

3
Onboarding

We'll match your preferred workflow, tools and processes. We're here to support, not slow you down.

4
Execution + reports

Daily bug reports, weekly summaries, one communications channel. We are 100% aligned with your team.

Platforms

What we cover

PlayStation
Xbox
PC
Mobile
Nintendo Switch
VR
What clients say

"Alkotech Labs has been a reliable partner for us over the last years on the Love and Pies project here at Trailmix. Although they are fully remote with team members not in a single location - they have been able to cultivate strong relationships with the internal team in order to work on multiple project priorities simultaneously and ensure releases go out in a timely fashion to meet player needs."

Damien Peters
QA Manager, Trailmix Games
Love and Pies · iOS & Android
Titles shipped on:
iOS Android
From the blog

Writing on game QA

View all posts →

Posts coming soon.

FAQ

Frequently asked questions

How early should we involve QA?

Early QA saves time and costs down the road. Finding and addressing issues from the start helps keep development stable, reduces last-minute surprises, and results in a smoother, more polished game, no matter who you choose to work with.

Who does the testing?

Our team is highly experienced, made up of top performers from their previous companies. They understand both games and the industry inside out.

What if something's broken close to launch?

You'll know right away if a blocker is found. We make sure urgent issues are flagged clearly so you have the time and context needed to fix them before release.

Can you scale with us if our project grows?

Yes. We can increase team size and scope as your project or studio evolves, ensuring reliable long-term support.

How do you integrate with our workflow and tools?

We adapt to your setup. Be it Jira, Notion, Trello, Slack, Discord, Teams, or others, we fit into your workflow, not the other way around.

Where is the team based and what time zones do you cover?

We are based in Romania, European hours are covered by default. If you'd like us to cover a specific timezone, send us a message.

Tell us what you're shipping.

Scope, timeline, platforms. We'll get back inside 24 hours.

Tell us about your project