Chapter 1

Defining Quality - What It Actually Means in Games

Every developer says they care about quality, but very few stop to define what that actually means. Ask ten people on a team what a “high-quality” game looks like, and you’ll probably get ten different answers. Some will talk about visuals, others about smooth framerate, others about how the game feels to play. All of them are right, and that’s the problem. Without a shared definition, teams move in different directions and wonder why the final product feels inconsistent.

The truth is simple: quality is the level of trust between your game and the player. It’s the confidence they feel when the experience responds as expected. That confidence doesn’t come from luck or guesswork. It’s built through discipline.

The Three Dimensions of Game Quality

When we talk about quality, most people think of bugs. But a stable game that runs without errors can still feel off. Quality has more depth than that. It lives across three main dimensions: functional, performance, and experience.

1. Functional Quality

This is the most obvious and the easiest to measure. Does the game behave the way it was designed? Do buttons respond? Are collisions working correctly? Are levels loading properly?

Functional quality ensures the rules of your world make sense to the player. If a weapon deals inconsistent damage or a menu freezes under specific conditions, trust is lost immediately.

Functional testing is where QA usually begins. It’s about making sure the game works, plain and simple. But that’s only the first layer.

2. Performance Quality

A game that technically works but constantly stutters will never feel polished. Performance affects perception. If the game dips below stable framerate, if assets load late, or if input feels sluggish, players notice instantly.

Testing performance doesn’t require special equipment. Start small. Keep a simple performance log per platform and device category. Note down memory usage, frame rate range, and any areas where loading spikes occur. If you’re building for mobile, test both ends of the hardware spectrum. A game that runs well on mid-tier phones will almost always satisfy high-end users too.

Performance QA isn’t about chasing perfection. It’s about finding the points where frustration begins. You don’t need benchmark charts. You need awareness.

3. Experience Quality

This is the hardest one to measure because it’s emotional. Does the game feel fair? Is the pacing balanced? Do the menus behave intuitively? Do players feel respected for their time?

Experience quality is shaped by everything else. A single camera glitch can ruin immersion just as much as a broken quest. Testing here often overlaps with playtesting. Watch how players move through your world. Note what confuses them. Ask them how the game feels after a session.

When functional and performance layers are solid, QA can shift focus to this emotional layer. It’s the difference between a game that works and a game that feels finished.

How Different Roles Perceive Quality

Inside a small team, everyone sees quality through a slightly different lens. A programmer focuses on logic. A designer focuses on flow. A producer focuses on delivery. None of these views are wrong. The challenge is aligning them.

A developer might consider a feature done once it compiles without errors. A tester might still find edge cases that break gameplay. A producer might mark the milestone complete because it looks stable. This gap between perspectives is where miscommunication thrives.

To close that gap, you need shared definitions. Simple agreements like:

  • “A feature is complete when it meets both design and QA criteria.”

  • “A build is stable when all critical and major issues are resolved.”

  • “A milestone passes QA only after regression checks are complete.”

When everyone understands what “done” really means, tension fades and trust grows.

The Importance of Defining ‘Done’

In larger studios, there’s usually a document that outlines what “done” means for each deliverable. Smaller teams rarely write this down, yet it’s one of the easiest ways to improve communication.

Try this simple exercise with your team:

  1. Open a shared document or whiteboard.

  2. Write the word “DONE” at the top.

  3. Ask each person what they think it means when a feature is done.

  4. Discuss and agree on the common version.

You’ll be surprised how much clarity this brings. Suddenly, QA has a clear target, designers understand what to prepare, and programmers know exactly when a task moves from active to tested.

Keep this document visible. Update it as your project evolves. The clearer your definition of done, the fewer misunderstandings you’ll have near deadlines.

What Quality Really Feels Like

Quality isn’t an abstract concept. It’s visible the moment someone picks up your game. It’s in how menus respond, how animations transition, how sound reacts to movement. The player doesn’t see the code, but they feel its consistency.

When you watch someone play and they never pause to think “something’s off,” that’s quality at work. It’s the invisible craft that makes the experience seamless.

For QA professionals, this mindset changes everything. You stop looking only for what’s broken and start noticing what feels unbalanced. Both matter equally.

Practical Steps You Can Take Right Now

  1. Create a quality statement.
    Write one or two sentences describing what quality means for your game. Example: “Our goal is a stable, responsive, and fair experience across all supported devices.” Keep it short and refer to it whenever you prioritize tasks.

  2. List your top three quality priorities.
    Maybe it’s responsiveness, visual polish, or bug-free progression. Whatever they are, write them down and make sure every decision supports them.

  3. Establish your definition of done.
    Start with one paragraph. Expand it into a checklist later. This becomes your foundation for communication between developers, designers, and testers.

  4. Review your current workflow.
    Ask yourself where issues usually appear. Do they come from unclear specs, lack of testing time, or weak documentation? Identifying the root causes helps you plan QA more efficiently.

Exercise

Write down your game’s definition of quality.
Then ask your teammates to do the same without sharing answers. Compare the results. If they’re wildly different, good — that means you’ve found your first alignment exercise.

After the discussion, create a shared statement that everyone agrees on. Post it in your workspace or project hub. Every new feature, every milestone, should be measured against that definition.

Closing Thoughts

When a team shares the same understanding of what quality means, everything else becomes easier. Planning improves. Communication becomes smoother. Bugs are found faster because testers know what to look for and developers know what matters most.

Quality doesn’t emerge by chance. It’s the outcome of consistent awareness and knowing what you stand for and building around it.

2025 Copyright © Alkotech Labs All rights reserved.
2025 Copyright © Alkotech Labs All rights reserved.
2025 Copyright © Alkotech Labs All rights reserved.